0 Comment(s) 22/04/2008 +0100 GMT
by Pete Roythorne
Think of virtual world like Second Life and you’d be forgiven for
picturing a bunch of teenagers lacking in social skills spending their
lives glued to computer screens. While there may well be a number of
people in Second Life fitting this bill, the reality is that not only
are very normal people in there, but there are also powerful business
implications for the real world, and the live marketing and meeting and
events industries are starting now to investigate the possibilities
that digital experiences bring to the table.
“Virtual world
applications offer scope for supporting a range of different business
activities, not least networking, presentation, marketing and
presentational facilities as part of the 3D web. Just as companies are
currently offering these aspects of their business through their
websites, now they have the option to take up similar activities in the
3D worlds available,” explains Dr Sara de Freitas, director of research
at The Serious Games Institute (SGI) at Coventry University. “To run
meetings in virtual worlds, companies can either hold them
at the SGI business island in Second Life, for example, or set up their
own islands and develop their own virtual resources.”

Out of this world: companies looking to get involved
can build their own meeting spaces
Don't jump in at the deep end
Virtual
worlds are already proving to be successful for both meetings and
events, and clearly meetings are the easiest entry point for an
organisation looking to explore the opportunities. “Our clients are
using their offices for internal and external meetings, but we would
recommend that your readers start 'in the shallow' end with internal
meetings – we do have clients that have started their adventures in
Second Life with a pitch to a new client, the success of which would be
improved if time had been taken to practice and for them to find their
(virtual) feet,” says Peter Dunkley, director of virtual world
consultancy depo consulting.
Russell Williams of Herd, Cow PR’s
social networking arm, agrees: “There are a number of ways companies
can get involved. If they are serious about taking the plunge and
building a long-term virtual world presence, then they could go ahead
and build a permanent meeting/event space in, say, Second Life. We
wouldn’t encourage companies to dive straight in without testing the
water first, however. Just as in the real world, there are a number of
managed meeting rooms and event spaces that businesses can rent if they
need to. Unlike the real world, however, you have a great deal more
choice in virtual worlds. In Second Life, for example, you can host a
meeting in a medieval castle complete with attendant wizards, in mid
air or on a sun-drenched beach.”
As far as events are concerned,
virtual worlds present the ability to attract a global audience at a
fraction of the cost of any real-life event. While it's still early in
the use of virtual worlds by businesses, there are an increasing number
of events being held and the experience being gathered is going to be
critical in the development of successful business models in what is a
genuinely new and exciting event environment. “Working within the
environment is critical in gaining an understanding of why and how
virtual meetings work – and in particular where they can succeed in
picking up where tele and video conferencing might fail to deliver the
optimum outcome,” continues Dunkley.
A new scope for finding new markets
A
range of larger companies such as IBM, Reuters and PA Consulting are
already using the 3D web to support their business activities and many
more are developing their own presence in Second Life and using other
virtual world applications, according to de Freitas. “As the costs are
reasonably low, more and more businesses are getting involved,” she
says. “But it is not just to keep up with other companies that
businesses may want to join in, virtual world applications offer new
scope for finding new markets for businesses' products, the opportunity
to network and support business training needs, and scope to offer
their customers virtual support for new services.”
Dunkley sees
the benefits of using virtual worlds as being many fold. “From an
internal perspective, the ability to hold meetings in the virtual
office has a number of benefits," he explains. "The environmental gains
themselves are significant. While there is a carbon impact from running
the infrastructure of virtual worlds, the impact is far less than that
of real-world travel. This alone should be enough to drive serious
consideration within environmentally responsible companies.
“There
are obviously cost-benefits from reducing travel. But also, if staff
are not travelling to meetings, then that time can be used more
productively. There is also a quality-of-life aspect to this.
Competitive pressures have resulted in increasing demands upon the time
of ourselves and our staff. Providing an alternative has to be a
benefit, and shows that peoples' time is valued, appreciated and
respected,” he continues. “The other significant benefit is that
attendees are as likely to socialise after the meeting as in real life.
This can be a significant benefit – and is fostered because there is a
reduced time commitment, plus greater convenience for the attendees.”

Inside job: A safe place to start is with internal meetings
Getting in on the act
So
how can companies get started in Second Life? Herd’s Williams has some
practical tips. “The first thing you need to do is identify the most
appropriate virtual world to get involved with, as not all of them
would be appropriate for virtual meetings," he says. "Trying to host a
conference in (online role-playing game) World of Warcraft might be a
little tricky. Second Life is the most popular virtual world at present
that most businesses are looking at.
“The best way to get
involved is to check it out – sign-up, log-on and spend a little time
exploring the various options, just as you would in the real world.
Once you’ve decided that a virtual world is right for you, it’s
probably best to get talking with a company, such as Herd, with a track
record of putting on virtual events – they’ll be able to get you up and
running and create a tailor-made event that is right for you.”
So
where's your best first port of call? “We recommend that new business
interested in getting involved contact us at SGI and we will help you
to orientate inworld, find development contacts and in some cases set
up your own inworld presence,” says SGI's de Freitas. “The SGI is
running Second Life safari events through Chambers of Commerce to help
business get a first taster of what is going on in Second Life, and
details of events may be found on the SGI web site.”
And if that
doesn’t tempt you, how about the offer of free meeting space? “Although
depo is a developer and we like companies to get in touch with us to do
projects,” says Dunkley. “We can make the sign up process easier and
provide some initial training and support, as well as point you in the
right direction for events and meetings. But you shouldn't think about
spending any money building a presence until you've got some experience
under your belt, and we provide our meeting rooms and auditoria free of
charge to companies who are genuinely exploring the space.”
Virtual
worlds are not just about computer games, and if large multinational
organisations like IBM, Reuters and PA Consulting are in there then
surely there’s scope for the rest of us. As workforces become more
disparate and people place more emphasis on a healthy work/life
balance, holding meetings and events in virtual worlds looks set to
become ever more commonplace.
Contact details
The Serious Games Institute
Kellie Keith k.keith@coventry.ac.uk
www.seriousgames.org.uk
Depo Consulting
www.depoconsulting.com
Herd
herdcommunity.com




































